From the menu select Run->Run Configurations.Ĭlick the "New launch configuration" button at the top (Document icon with a plus).: Stack map does not match the one at exception handler Note: Each time you clean the workspace you will need to repeat this(Or put the jbullet1.1 output into a jar file and include it in the other projects) It should output " Stack instrumented XX classes" and "BUILD SUCCESSFUL" Right click the "build.xml" file in the root of the project and "Run As." ->"Ant Build" (not "Ant Build.") The Jbullet ( ) is an amazingly optomised project (that is very cool in it's own right).
To ensure compatibility with the Android runtime it's important that no project except ElderScrollsExplorer uses any classes from java.awt.* or javax.*Īlso it's best to use jdk 1.6 at this point To run as a java application Open the Java perspective (Window -> Perspective -> Open Perspective -> Java).Įverything you need (apart from game data files) should now be present in your IDE, it is a long list of projects. (it will find the maven project) then click Finish. > Git -> Git Repositories) right click on the java3d-core repository and select Import Projects. To import that project, in the Git Repositories view (Window -> Show View -> Other.
It will spend some time downloading the code and importing the projects (several minutes)Īt the end (due to the limitations of project set importing) it will fail to import the java3d-core project with an error message to that effect. Right click on "projectSet.psf" -> Import Project Set.
In the Project Explorer window expand the new project (ElderScrollsExplorer) Open eclipse and choose a workspace locationįrom the menu select File -> Import -> Git -> Projects from GitĬut and paste the text below into the URI fieldĬhange working directory if you wish, click NextĮnsure "Import existing Eclipse Projects" is selected Make sure you have java installed at least 1.6 or later
Install it (It is not recomended to install under program files) Note if you are already developing with Java and Eclipse, start with step 6 but I recomend you open a new workspace as there is a lot of code involved. The example below has been tested on Windows with Eclipse, though it should work similarly on any platform and IDE. Doors will teleport you to other cells if appropriate.Currently you can activate doors and containers.Proper water surface (it has water shaders that make it wobble) The JBullet physics simulation created from them is working, including: Various LOD strategies (billboards, switches, model swap outs) The Java3d scene graphs created from them are working, including:ĭDS texture loading (and an enhancement to java3d to allow direct compressed textures) This project has many sub parts It shows the following: If you are interested there is an equivilent project for running on Android, it uses all the same dependencies as this project. This project pulls together many other projects based around building a game engine on Java3D and JBullet, and importing the assets of the Bethesda games that have been built on the Gamebryo engine. If you don't have those game files this code will not do much for you (except be fun to read). bsa files from one (or more) of the following games:įallout 4 (This only work at a basic level)
To use this code you must have copies of the.
Elder Scrolls Explorer is a pure java, open source engine to allow you to walk around in (explore) the Elder Scrolls series of games that are derived from the Gamebryo engine and asset pipeline.